Hey guys so I’m a little confused by the behavior of Cinemachine. I have a global brain and then I have it set to blend ease in and out by 2 seconds. I then dynamically create a cutscene, play a timeline, then destroy the cameras/ objects associated with them and return to gameplay. Now it looks horrible, BUT what i’d expect to happen is the moment the last camera in the cutscene is destroyed and we return to gameplay, the cameras would be blended. But it just pops! Why? Does cinemachine not like when things are destroyed?
I fully intend for these moments to be cuts with a blend BACK to gameplay… but cinemachine doesn’t seem capable of that? I know im mis-using cinemachine i guess but it just doesn’t seem good at this kind of dynamic stuff?
video of the pop. I just dont get why it wouldn’t blend…