So I have an application with a virtual tablet that follows the movement of a physical one. I want to have a camera that always looks at the screen of that tablet, no matter how much it moves around. When I have a virtual camera as a child of the tablet and set the body and aim properties to Do Nothing, it works fine.
However, I now want to be able to look to the left or right of the tablet screen upon input which then snaps back to the center when releasing the button. The POV mode of the aim property does exactly that and on 2.7.9 it works perfectly.
I recently updated to 2.8.6 due to a bug where the input of the camera wouldn’t disable when the corresponding action map got disabled. This version fixes it, but now when I use POV the virtual camera no longer looks at the tablet screen. The rotation just stays in place, even though the virtual camera is still a child of the tablet.
Is this a bug? If not, how else could I achieve what I want to do?