Hi,
I was debugging why some CinemachineCamera were having their priority changed when being activated. Turns out, they had m_StreamingVersion = 20170927 which made them call PerformLegacyUpgrade in playmode which changes the priority because m_StreamingVersion is lower than 20220601.
- So even if I set a priority in the inspector, this will override that value.
- I don’t see any way for these camera to get their m_StreamingVersion updated in edit mode so that this does not happen again.
My workaround would be to change the m_StreamingVersion values in a text editor.
Is this a bug? An abnormal situation? Is there a better fix than my workaround?
Cheers
We’ve never seen this issue before. Can you send me the corrupted project?
I created a new project and then copied over my camera prefab.
https://www.dropbox.com/scl/fi/46iro865krr1v7dsvzxjk/CinemachinePriorityStreamingVersion.zip?rlkey=6bbo071ryxup891v44an85qwf&dl=0
Repro
- Open SampleScene project
- Enter Play Mode
- Enable the gameobject CinemachineCamera20170927
- Notice that the Priority of the camera will change from 99 to 10
By creating this project, I found out that the better workaround is to enable the gameobject in edit mode, which will trigger PerformLegacyUpgrade on the priority and update m_StreamingVersion to the lastest version. Then, I can re-set the priority to whatever I want.
So it seems the issue is old CinemachineCamera that are disabled in scenes and so their m_StreamingVersion are never updated in edit mode.