We’re very happy to share Cinemachine Base Rig - for free - on the Asset Store.
Cinemachine Base Rig is the product of many years of design over numerous AAA games in a number of genres. It allows you to build camera rigs for in-game and cutscenes, blend between any and all of them, tune cameras while the game is running (and save the settings) and do all this without writing a single line of code.
Create, iterate, experiment. A camera system for Designers, cutscene artists and anyone who realizes how incredibly important good cameras are for your game.
Base Rig includes:
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Composer a procedural way to track and compose any object in screen space, just like how a camera operator does. Compose your subject anywhere on screen and with per axis dampening controls
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Transposer a way to ‘mount’ your camera to any object and move the camera with it with real-time tuning controls in play mode and per axis dampening
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Priority per-camera priority setting Equal or Higher value camera priorities compared to the current camera priority will be activated. This allows for camera state machine setups where cameras are called based on trigger volumes, animations, health states, etc. Important cameras will trigger over lower priority ones
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Noise procedural Perlin multi-layered noise system for handheld behaviors, shakes, and vibrations
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Blender graph based definition of how any camera will blend to any other camera. Easily create large state machine camera setups