Hello everyone,
I have a turn-based battle scene where I need to switch between different virtual cameras based on the current phase of battle, e.g. player attack vs enemy attack.
mobdro.bio/ luckypatcher.tips/ kodi.bio/
I’m currently assigning cameras to different phases and enabling/disabling them during the phase. However, it sounds like this might be a good candidate for a state-driven camera.
Is there a benefit to using a state-driven camera vs just enabling and disabling cameras manually in scripts? I’m having trouble figuring out where the actual difference is.