Cinemachine Stopped Working; Now Doesn't Look at The Look At Target

I’ve been working on a 3rd Person Shooter Game for the past month, and I implemented my camera follow system in about a week using the free look camera. I’ve been working on and off on the project, and today, after playtesting it, it stopped working. I set the camera to look at and follow my player, but now it doesn’t look at it even though it says it is. Whenever I rotate my camera, it still follows the free look rings, but looks forward no matter what.

Here’s a link to a screen record of my problem. (I don’t know why the frame rate is so low, but I think you can still tell what the problem is.)

https://drive.google.com/drive/folders/1OxPWPSqNOQ-8u_jPip8EW_qy12C70J4r?usp=sharing

I tried to update my project to a different version, but I still had the same issue.

Answered in your other thread: Unity Cinemachine Stopped Working; Doesn't look at the Look At Target

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