Hello Everyone!
In Unity’s animations you can switch modes between Smooth, Flat, Borken etc., Is Cinemachine going to get this type of stuff in the Timeline to get more phyiscs-based/smooth blending without creating our own animations? Right now when i’m blending from one to another camera in Timeline it’s smooth but there is always the same kinda static way how it ends.
My blend: Screen capture - 713679c5620e6405db21acec8eb0fdd6 - Gyazo (You can see that “hard” ending)
Another example of my blending using only Timeline (No stopping in Timeline, just blending to another camera when first blend stops): Screen capture - e2975f323f6209a99cc26588f1bfe6e8 - Gyazo
As you can see even GTA 5 has those modes:
7:31
Here you can see how it smoothly blends without any stopping (From the bottom one to the another bottom one which is at the front of it and then it goes up):
0:47
Also another great exapmle where it blends from middle to right, then left and right camera again without any stopping:
0:48
Thank you, Jacob.