Cinemachine/Timeline not playing animation on Maximize on Play

I’m trying to make a cinematic with Cinemachine where a 3D model appears on multiple planes. The model has imported animations and i move his position with timelines. Everything works done in the preview and in play mode with the Maximize On Play disabled. But with the Maximize on Play enabled, the model doesn’t appear in some camera plans…

  • I tried to animate a 3D cube in the same way and this if it appears in all planes.

  • I tried to move the virtual cameras position and it still does not work.

  • I tried to delete the cinemachine shots and the virtual cameras affected and do again in the same positions, and does not work.

  • I tried this in different versions of Unity, ( 2017.4.3f1 / 2018.1.0f2 / 2018.1.1f1 ) and they all have the same results.

  • The same error appears in the build.

I’m still seeing this in 2018.4.16f1, did you have any luck?