Hi, I set some cameras activated when the player enters a collider by “CinemachineTriggerAction” but it suddently stopped working. I tried to do it in a clean new project but it is not not working either.
Is the scripy obsolete in the last Cinemachine package versión?
I was trying to solve it by myself and we realiced the volume collider object must have a Rigid Body component.
That was all.
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