Is there any way to get rid of cinemachine camera shake in unity? The problem is that when the camera moves, you can see how the background is shaking. With the character himself, everything is fine, at least not conspicuous. But the background is thrown. I’m making a 2D game, everything seems to be fine with FPS (writes 180-200 fps).
I’ve had similar problems myself, I believe the problem was that my player moved in both update (with input) and fixedupdate (with physics), and that was throwing off the cinemachine cam, as it expects the target to update position in either one, but not in both.
Try only changing the position (whether directly or indirectly (because of physics)) only in one of those.
Hope this helps!