Cinemachine update mode not working properly.

The camera does not work properly when the character jumps onto the moving platform.

When I fix the Blend Update Method option as fixed update, the platform movement problem is resolved, but when the character moves on the platform, this time the character seems noisy.

When I build the game, this shake is more.

This is very likely because you are not moving all of the scene elements in a consistent manner. Some are moving in Update, and others are moving in FixedUpdate. Those clocks run at different rates, and there will be aliasing artifacts between them. Often you can get away with this, but when the camera starts tracking some of these objects, the artifacts become visible. There is no setting in the camera that can fix this: you have to fix the movement so that it is consistent.

The recommended solution is to use interpolation on all RigidBodies that the camera might track (this will generate Update-compatible transforms for the objects at render time), and to move all other things in Update, carefully taking deltaTime into account. Then, if you set the CMBrain to LateUpdate, everything should be smooth.

Alternatively, you can leave interpolation off, move everything in FixedUpdate, and set the Brain to FixedUpdate. However, this is a less optimal solution.

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Yes, the problem arises because the movement of the platform occurs over the rigidbody.

Using the velocity value of the Rigidbody component, I direct the character in the direction the platform is going.

As you said, I performed the movement event of the platform in the Update method instead of FixedUpdate and activated the interpolation value.

As a result, there is currently no vibration at all when the platform is moving horizontally. But there is still shaking when the platform moves vertically.( less than before)

All of this is valid when I’m working on the editor. After building the project, the flickering is more. And the horizontal platform that doesn’t flicker while working on the editor starts to flicker after I build it.

If there is flickering, then it is likely that you are not moving all the objects consistently. I don’t exactly understand from your description what you are doing. If you would like to send me a test project that shows this problem, I can look at it.