I create a simple capsule with an empty follow target child. Then I make a virtual camera with 3rd person follow and assign the follow target to the Follow property in the inspector, the camera jumps to overlap the target instead of following at a distance.
I’ve looked at some of the sample scenes and it works correctly, but making my own scene it doesn’t work. As far as I remember, it used to work. So it seems like something happened.
The camera is trying to look at the center of the capsule, and it thinks that the capsule itself is occluding the target. You need to exclude the capsule’s layer from the collision filter in the vcam, or tag it and set the vcam to ignore that tag
I checked and the target is on the default layer. I even made my own capsule and target in the example project to test, and it works as expected. The project is using an older version of Cinemachine than I’m using, thought.