Cinemachine Virtual Camera not smooth on collision.

I’m using virtual camera as a third person camera instead of free look because the virtual camera has a perfect sphere orbit unlike the free look.
Anyways going to the problem. krk5c2 8c004y

As you can see it is really not smooth whenever the camera collides with an object. Anyway to fix it?
Second problem, I want it to be smooth whenever I come out of the collider. It instantly goes back to the cameras default range. But I want it smooth. There’s one option called damping. But it really makes the camera distorted after it tries to go back to it’s default range.

Inspector:

Any help will be appreciated :wink:

Thanks. I guess I managed to do something with it. It’s still weird thought.