(Cinemachine) VirtualCamera transitions between scenes

I’m trying to make transitions between scenes (when the player passes the boundary of the location, he is thrown to the next one).

Everything seems to work fine when, but when I save and then load the game, it uses not the camera where the player located, but the first one(first location). The only time it comes back to normal is when I turn off and then turn on VirtualCamera which actually see the player.

Is there a variant as it is possible to make restart the camera automatically or some other variant?