cinemachine with nertworking

im working with netcode to make a multiplayer game and with cinemachine too.
I have a question that i dont find an answer.

How i do a reference of cinemachine with the spawned player?

Im use the networking manager to spawn a player but when he spawn, the cinemachine lost the reference and dont follow the player. so, how i can attach the player in cinemachine when the scene starting as a host?

When you spawn the player, you nedd to set the vcam’s target to be the newly-spawned player, eg:vcam.Follow = vcam.LookAt = newlySpawnedPlayer

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