Cinemachine with SteamVR

Hi,
I’ve tried to add the steamVR camera to the timeline using cinemachine, but it looks it does not work properly (or at least, not as it’s working if I add a Cinemachine camera).
Any workaround available for using Cinemachine in VR?

My goal is to have an intro cut scene in which the player can just watch, and then let the player start playing the game (e.g. teleporting, grabbing objects, etc).

Have you tried adding a passive CinemachineVirtualCamera component to the VR rig, in the same place as the rig’s camera component? Use the Add Component menu in the inspector, not the Cinemachine menu on top. That will expose the VR rig as a CM virtual camera contolled by the rig. Then you can put that in the CM track in timeline.

However, the CM component needs a Camera with a CM brain. That should be a separate Camera, not the one in the rig. You’ll have to manage the activation and deactivation of that.