cinemachine x axis also moves along the z axis!

fogbugz not taking this report so here is the youtube

CM isn’t doing anything here - the transform is just being passed verbatim to the camera.

Are you animating the vcam’s local or global position? If local, then the rotation will make a difference. What happens when you set the rotations to 0?

either local or global or sliding the values… it’s as if the world was rotated 45 degree
The same thing happens with rotation set to 0

That’s just weird. If you can create a small repro project that shows this happening I’d love to see it.