Hello all, I am running into an issue where the bounds applied by CinemachineConfiner2D don’t seem to match between editor and standalone builds.
I am using Unity version 2021.3.8f1 and Cinemachine version 2.9.1. I am also using 2D Pixel Perfect version 5.0.2.
Here is a shot of what my setup looks like in the scene. The green rectangle is from the PolygonCollider2D that is assigned to the CinemachineConfiner2D:
Here is what the lower-right corner of the area looks like when I run in editor. Note that the camera isn’t reaching all the way to the bottom corner of the collider:
And here is what I get when I run the standalone build, which runs in fullscreen. Note that the displayed area now matches what the collider is set to.
As our designers typically do their testing via the editor, these inconsistent results are causing some issues. Is there something I can change to ensure that the two match up?
Thanks in advance for any and all responses!