Hello, I’m current making a photo mode for my game, and I want to use the Cinemachine Offset to make the player pan the camera around.
My game cam is a FreeLook camera, and when I switch to photo mode, I switch to a Freelook with similar parameters, and adjust values through photo mode inputs (Fov, dutch, …).
I tried using a Cinemachine Offset component for panning, as its great way to override all the aim/body composers calculations, but it doesn’t seems to work with the Collider component, meaning I can go through walls, ground, etc
Would there be a way to achieve the intended effect? All suggestions are welcome
Note: I initially wanted to use the Unity Photo mode packages, but unfortunately, it turned out to be too overkill for my need, and not that easy to integrate into an existing project.
Unity 2020.3.1 / Cinemachine 2.6.10