Cinemahine camera drops under the terrain momentarily and comes back out.

Hi everyone, first of all, I apologize for my bad English. The cinemachine camera that I use as a 3rd person camera drops under the terrain momentarily during the game and goes back up. It doesn’t always have this problem. We tried to solve it with Collider but it still didn’t work. Is there anyone who can help.

We will need a little more information.
What version of CM are you using?
Can you show the vcam inspector for your vcam?
Can you show a video of the problem?

Thank you in advance for your help, I have uploaded a video where you can understand the problem, and I am attaching a screenshot for the terrain part. thank you so much. ı used Unity Engine 2021.1.0b3.1775

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are you there

Sorry for the delay, there are many things happening :slight_smile:
Do you still have the problem if you remove CinemachineCollider from the vcam?

I’m sorry I haven’t been able to get back to you as I’ve been traveling for a while. I tried again by canceling cinemachinecollider and the problem persists. waiting for your support. thank you. :))

It’s hard to tell in that case what the problem might be. I noticed that you have some custom scripts on your virtual camera. I don’t know what they do.

A good strategy to find the problem is to disable things one by one until the problem goes away, then re-enable until the problem comes back, so you will know what component is responsible. Can you try that?

I’m going to start trying now. a fine question, if the computer I use is insufficient, can there be such lines while in the editor. If you think it’s possible, I can create a setup and try it outside of unity.

You should be able to do it all inside the editor

I think I solved the problem. I switched the Update Method Section from Smart Update to Late Update in Main Camera. The problem is gone now. I’ll try for a while, if it repeats, I’ll ask here again. Thank you for your support.

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