There is an absolute ton of work and research that went into the development of the scenes that you have shown. This sort of fidelity is so labor intensive to achieve that it is not even worth considering if you don’t even know the basics of modelling and animating yet. There is also the matter of how the characters interact with the environment which, between the programming and animation, is no small feat at all. The scenes you saw were made by many people, not just 1.
I would highly suggest you start from the bottom just like everyone else in the industry has. Read any one, or several, of the free tutorials available online on both modelling and animating. Make some simple scenes, get practice collaborating with people or selling your services when you get good enough, and then maybe you can work your way onto a team that creates game with that sort of fidelity.
It all really depends on you and the drive you have to learn.
but this Peoples learned this subject to how to create this scenes to work on it.(Target Team know and anyone know to how/what to work)
i want to know one workflow of this subject,that how to create this scenes.(workflow of work)
how to matching max/maya with engine?
how to matching character/player realtime animating with environment and for example a Destruction of the room.(player it is into)
have you any workflow of this subject?
1.Hard surface and organic modeling(that includes smart UVing too)
2.UV painting and/or polypainting
3.Sculpting
4.Retopolizing
5.Baking
6.Rigging and Animation
I this point,you have all of the 3D assets and animation within a/multiple fbx.
Import’em to unity.
7.Learn unityscript to program those animations.You might need to implement animation hook.Make some quick menu if you prefer.
There you have your cinematic scene without all those light and other things.
You can add realism with shader and some lighting tricks.
If you use unity’s renderer wisely,I believe you can easily suppress of what has been shown by your pictures.
How much time will all of those take?
Well that depends upon how much time will you give everyday.
For example,I am kinda super lazy. I started all of these roughly one and half years ago. I had to do all of those university assignments/CT(classtest), term finals things, and other things and then I had to give time to game development. If you are completely free of these,I believe you do less than some months or even less.However,everything depends upon contexts.
but for creation these scenes i want know workflow of Steps these cinemattics.
(steps of creation these scenes in company or levels of this work)step by step to create these scenes.
for example: (step by step(levels) of this work )
1-creation player mesh
2-creation room mesh
3-animationg player mesh in room mesh for matching player and room for exporting to engine
4-…
Such guidances.
very thanks help me
MDEnvironment
You need to buy 3DS MAX. There is already this kind of animation set up scene, plus many more from other movies like Predator, Star Wars, Avatar.
Once you open your project you can modify any character or environment at will.
It is easy to use if you are a beginner and doesn’t require knowledge of english language.
Step by step video tutorials are included in the same folder as well as the movies.
In about 2 weeks you will be able to do what you want.
Good luck!
for creating these scenes i want know,how to creating levels?(steps of creating these scenes)for examples in companies.
for example:
1-how to import head camera animation of player from max/maya to udk/unity3d?(that matched with environment(scaling,locating,timing…))(for example in call of duty destructive building and fall player in Failures)
2-how to creating destruction in game engine(udk/unity3d) and matching with animation of head budy of player?(Realistic/Reasonable)should i create destructive in max/maya or game engine?(is destruction random or Recorded?)
thanks my dears