Circle area around my camera view that has tremendous drop off in quality

Hi All, I’m creating a Unity VR App and deploying it to the Gear VR and everything looks fine within my Editor but when I deploy the app to my Samsung S6 there is a circle that has good looking texture and then everything gets much worse outside of the circle. I’ve tried tinkering with many of the settings of lighting and quality but nothing has helped.

I would really appreciate any ideas on how to fix this!

Thanks.

https://vimeo.com/229062953

The texture I want is supposed to be near the end of the video within the circle but everything else looks horrible.

Try to disable mipmaps and filtering for that texture.
Had something similar on gearvr before and this helped.

Thanks, I’ll go ahead and try that. Would I have to disable all mip maps on every texture used?