Circle kind of clipping in the wall

So, I’m making my first game (a platformer) and (at least for now) you are playing as a circle, but whenever I move into a wall (move forward into a wall continuously) the circle is somewhat glitching into a wall a little bit and it also causes for the character to fall a little slower. It glitches like one frame it is in the wall, another it is just normally touching the wall. I don’t know what could cause such behavior. Anybody knows how to fix this?193978-image-2022-03-15-223911.png

Are you using a rigidbody, or a character controller to move?