
As you can see this is a circle sector. It contains 7 segments and it is procedurally generated through a script I wrote. For now it is irrelevant, because what matters is how I uv-mapped it. It seems that the mapping is a bit off. Every line (black line) has two vertices. The outer and the inner (the circle middle), which means that every vertice has its own uv-coordinate. Now what is the best way to map the uv so thay I can get a planar texture to curve along the sector.
I hope this image gives more clarifications of how the sector is built and how the vertices are placed.
The black dots are the vertices!
