When I call a function it should call for an int but I want the int to be circled through a few int’s so it’s always different, example:
I call for the function, the int I want is 2 but next time it’s 4 and then 6, but when it reaches 10 it goes back to 2 but I want to use this for the y axis of an instantiate, how can I do this efficiently and neat? without adding too much code
I hope I explained good enough what I want.
Instantiate(object, new Vector3(1, y, 1), transform.rotation);
Zodiarc
2
Try something like this
for(var y: int = 2; y < (how many you need); y +=2){
Instantiate(object, new Vector3(1, y % 10, 1), transform.rotation);
}
The only thing with it is if y is a multiple of 10, the result will be 0.
EDIT:
An alternative would be (if the order doesn’t matter):
for(var y: int = 0; y < (how many you need); y +=2){
Instantiate(object, new Vector3(1, -y % 10 + 10, 1), transform.rotation);
}
dmg0600
3
private int nextInt = -1;
int GetNextInt()
{
nextInt = ++nextInt % 5;
return (nextInt + 1) * 2;
}
This will give you exactly that secuence of numbers. Use it like this:
Instantiate(object, new Vector3(1, GetNextInt(), 1), transform.rotation);