Circle wipe transition won't hide game HUD [Help]

Hello! I am new in this site.

I wanted to make a circle wipe transition that would work when starting a new scene or exiting a scene.
I used a Unity Shader for the circle wipe transition, then created a script to include the shader and put the script on the main camera. This all works perfectly, the only problem is that the transition won’t hide the game HUD,
something like this:

Can anyone fix this problem?

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What kind of UI do you use? If it’s a screen overlay UI, yes, you can not really draw something above the UI since it is specifically drawn as an overlay on top of the screen at the end of the frame. The only solution for screen overlay UI may be to use an UI mask.

Depending on how you actually draw your transition, using a different UI rendering mode may already fix the problem.

Hello!

Thanks for the method, this really worked! The transition does exactly what I wanted, no wonder I didn’t pay attention to canvas render mode lol.

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