Hey everybody!
There are these areas around the camera in which the texture quality gets progressively worse. At the 3rd circle (of hell) the normal mapping just disappears, and it only displays in full quality of it for around 20cm around the characters feet.
Its really annoying and completely destroys that little graphical appeal that i managed to get. Im using Indie ,by the way.
Any help would be greatly appriciated.
Thanks.
EDIT: Thanks to Flufflesthepancake and Tim Michels , i set the Aniso levels to max(that resulted in less blur between circles ,but it was still very prominent)
, so i set the filtering from bi to trilinear ,and the lines disappeared (although ,i still se something ,but i write that off as my mind playing tricks on me.
So thanks a lot guys, it was a newbies fault , it work with files that have import options.
BUT! i am using .dds textures exported from photoshop. So to the Googles for me.
And thanks again.