Circular Dead Zones. Is it possible?

This will probably come off as a weird question but I feel there’s probably a way to make it work, but I don’t know how. I’ve searched if someone else asked the same question but couldn’t find anything.

I’m using Lookahead to follow my target and I’d like there to be a dead zone so the objective can still move a little at the center of the screen; but I got a problem with the shape of the dead zone, as I’d like it to be a circle so the target doesn’t get “stuck” on the corners and instead reacts equally to all directions like you can see on the picture. Is there any way to work around this?

No one has ever asked for this before, but it’s a good idea.

That feature doesn’t exist - you would have to write a custom version of the Framing Transposer (the general procedure for that is to copy the original script, rename it, drop it in your assets folder, and make whatever mods you like. It will appear in the vcam inspector Body dropdown).

However, maybe a simple workaround would be to increase the damping, so that the edges of the dead zone get softened. Have you tried that?