circular movement with force not working

I have a stardart sphere game object which is prefab with rigidbody and target script.
in target script Im giving circular movement to this sprere object.

And I have spawn script which accepts 3 point and 3 object which Instantiates theese 3 object in 3 point.

My circular movement is working, but when i try to add force through the camera it doesnt work.

How Can I achive both circular movement and add force through the camera?

My target and spawn scripts are below.

target

`
public class Target : MonoBehaviour
{
public float health = 50f;

public float speed;
public float width;
public float height;

float timeCounter = 0f;
Vector3 startPoint;

int direction;

void Start()
{
    int number = Random.Range(1, 255);
    direction = number % 2 == 0 ? 1 : -1;
    startPoint = new Vector3(transform.position.x, transform.position.y, transform.position.z);
}

// Update is called once per frame
void Update()
{

    timeCounter += Time.deltaTime * speed;

    float x = direction *  Mathf.Cos(timeCounter) * width + startPoint.x;
    float y = Mathf.Sin(timeCounter) * height + startPoint.y;
    float z = startPoint.z;

    transform.position = new Vector3(x, y, z);
}

}`

spawn
`
public class SpawnScript : MonoBehaviour
{
public Transform spawnPoints;
public GameObject balloons;

void Start()
{
    StartSpawn();
}

void StartSpawn()
{

    for (int i = 0; i < spawnPoints.Length; i++)
    {
        GameObject target = Instantiate(balloons_, spawnPoints*.position, Quaternion.identity);*_

Rigidbody rbTarget = target.GetComponent();
rbTarget.AddForce(Camera.main.transform.position * 2f);
}
}
}`

I guess you should not move your targets every frame by updating its transform.position.

The AddForce to the rigidbody can’t update the targets position because your moving its position yourself every frame.

Maybe you can add movement to the target via its AddForce method only and not updating its position every frame?