Circular Shadows Radiating Out From Camera

Hey everyone,

When I build the player (using IL2CPP) I’m seeing some circular shadows that radiate out from the camera. This happens in both VR and PC mode at the boundaries where shadow cascade transitions are occurring. In this scene, grass, trees, rocks, and water are affected. In another scene it’s just certain rocks and a distant mountain mesh.

This issue is not happening when running the game in the editor.

Any ideas on what might be going wrong here and how to fix it?

(I’m using Unity 2021.3.16 and URP 12.1.8)

Thanks for any help!

Edit: This appears to be similar to an issue with shadow cascades that was fixed in URP 7: Cascade shadows leave black lines effect on grass - Questions & Answers - Unity Discussions

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Did you find how to fix this problem?

still a problem in 2022.3.14, running URP 14…?