Hi, all! In the HUD for my game, the current weapon is shown is a circle. Sometimes, elements of my game involve timing (time left for shield, etc.).
I would like to display this time as a red ring around the circle. I have an image of the ring rendered.
When timer is full, the circle is complete. When timer is at half, it is a semi circle. See what I mean? Is there a clever masking technique or something I can use to display a timer in a circular fashion?
Thanks! - YA