Hello, lately I’ve been trying to recreate a circular minimap, nevertheless a success can’t be accomplished.
I searched for tutorials about these kind of type minimaps in YT, but I couldn’t find.
How can I implement like this one for example?
What you need to do is create a mask - a rectangle with your circle cut out of it to place over the map camera - and make a shader to apply to that mask that doesn’t show the map texture wherever a pixel is in the mask.
ForceX’s 3D minimap is nice. A tad difficult to set up, but not a bad resource overall. http://forum.unity3d.com/threads/79163-3D-Radar
It might not be exactly what you need, but it’s better than nothing, truthfully.
There is a good two part video tutorial on YouTube for creating a circular 2D mini map. You need Unity Pro however. I think i modified his script to include a border and view direction indicator.
Watch it here —> http://www.youtube.com/watch?v=ZuV9Xlt-l6g
Hope this helps.
Thanks guys.