City Building Game

Hi all,

I am currently working on a City building game in the style of the old Settlers / Ceasar games. I have been wanting to do a project like this for a long time now, and i finally feel ready to do this.
So last weekend I started my project and i am making good progress. I started out with laying down the abstract basics of this game like roadbuilding, building buildings, pathfinding, agent behaviour and resourcemanagement. All very abstract and not really implemented.

After that i started making implementation for certain buildings and agents so that it actually starts running. That is pretty much the point i’m at now.

Webplayer here!

I’d love to provide you with some eyecandy, but sadly i am horrible at 3d modelling and such.
So, even though the rules state that i should put some screenshots in this post, we all know what the unity cubes look like :wink:
Screenshots will come when things grow prettier!

Updates can be expected as i get on with this project, probably weekly or more.

Last but not least. As I said above, i suck bigtime at everything artsy. If anyone is interested in creating content for this game, please feel free to contact me through skype (dterbeest) or email (dterbeest {at} gmail {dot} com).

Nice, will follow this one : )
Noticed one bug though. First i placed 2 houses and a woodcutter without any road connected, then i connected the road and one builder then built all 3 buildings simultaneously by making the last house.

Hi virror, thanks for noticing that bug! Thankfully it was a simple one to fix :wink:

A small update. I have implemented a resource transport system to really get things moving around, and now i’m busy expanding some production chains. Still no artworks to show you unfortunately…

More info and a new webplayer soon :slight_smile:

Hi everyone, a small update.

Recruitment is going well, i have been able to find someone to take on the artistical lead for me, as well as someone to take care of the music in the game. This does mean i am still looking for a 2D artist, so contact me!

We have been working had on putting together a GDD, and i’m happy to say that everything is coming along nicely.

Art production should start soon, so screenshots can also be expected in the short term!

Hey I’m working on an RPG and would like to implement RTS elements to it such as construction and most importantly resource collection. How do you go about the mechanics generally? Or is there an AI script for this tat may be abailable on the asset store? I just started learning Unity so I don’t have much practical experience. Anyways, I look forward to your game. Cheers :slight_smile:

Hi Jacky_Boy, it has actually been a while since i worked on this game :\ though it has not come to a complete standstill…

As far as mechanics i would recommend you to check out some tutorials (mainly to get to know unity, once you get the hang of some things like raycasting and instantiating the whole construction thing is quite easy)
I don’t really know about ready made AI scripts for these kind of games, mainly because AI is what i like to do best, so i do that myself.

A project worth looking at is the Astar Pathfinding project (www.arongranberg.com). It is really helping me moving things around in the world :slight_smile:

Good luck on your project and if you have more in-depth questions or need help with something feel free to contact me!