I want part of my game for iphone/iPod Touch/iPad to take place in a city. I’ve created a city with lots of buildings - big and small: here are the model specs (4500 Vertices, 8373 edges, and 4000 faces). I’m just building the models for now until I get a Mac so I can’t test how well the model will run on an actual iOS device. How well do you think a game would run using this city model in a scene? I don’t want to create a model that would destroy performance on an iOS device - any help/suggestions is greatly appreciated.
That should run very smoothly (especially on the more recent iOS devices). Plus if you use Occlusion Culling it could run even faster.
Yeah it should run fine, as long as you are not putting on some crazy shader and then it simply depends on the device.