Civil
Firstly let me introduce myself…
I am James , I am 16 blah blah blah.
I’m sure a few of you were wondering what I have been doing stalking these forums, never showing any work, well here it is. One month in the making!
Can you believe i started here? : http://coredev.makingforum.com/f18-voxel-engine-development-blog
What is ‘Civil’?
See that is the thing… I do not know what direction this game will head, I’m hoping for it to evolve into a Voxel RTS game, but for now it is just a challenge for me to complete.
I started this project with no idea what voxel engine was and I still have alot to learn.
I punched on with pixel bleeding to release this ![]()
Key features
Well so far I have achieved a few things, around 30 hours of work and around 50 of studing Marching cubes and stuff :
- Randomly Generated Voxel World (Basic)
- Digging/Placing of blocks in inventory
- Indepth inventory system including crafting recipies with multiple combinations
- Different Resources placed in the world
Who is working on it?
Myself(Coder/Crappy Texturer)
So far what I am showing to you now has been completely me.
Where to go from here?
- Trees
- Biomes
- Water
- More resources
- HEAPS more optimisation
- Larger world sizes
- Indepth Combat
- And more etc
/basically everything found here :http://coredev.makingforum.com/t52-versions-features-to-be-added
Without further adue!
Please be mindful it is laggy as I have only really optimised it approx. 1/3 of the way.
http://dl.dropbox.com/u/88282046/WebPlayer.html
Controls
W, A, S, D - Move
Space - Jump
Left/Right Click - Dig/Place Block
0-9 No Keys/Mouse Scroll - Change Inventory Slot
i - Open Inventory






