try it out for yourself, clamp doesn’t work (aka it doesn’t repeat the last pixel infinitely, it’s just nothing instead)
Is this on a shader graph material, or one of the built-in ones (URP/Lit, URP/Unlit)? If it’s on a shader graph material, you should be aware that the shader graph itself needs to supply the sampler state. The clamp setting won’t be picked up from the texture importer.
Otherwise, I’m not sure what you mean by “nothing.” Do you mean that it has an alpha of zero?
If you submit a bug report with a repro case and let us know the incident number (IN-#####), I can investigate the issue.
this is a shader graph material, I was able to fake it by using a clamp node, but yes good to know I can use the sampler state node
what I meant by nothing is that the texture was simply repeating, no matter which mode I had it on, vs. clamp aka the edge pixel color going out forever
Ah, OK, thanks. Yes, that’s the default behavior without a sampler state node.