Hey guys. So I’m making a simple game where objects will be falling from the sky, and you are a “bucket” trying to catch them. You can only move horizontally, and you cannot go out of bounds (Camera)
I’ve tried looking for something that I can understand but I just keep finding long complex ways of doing it that don’t even use clamp.
I’ve thought about just using 2 colliders on both sides of the bucket, and having a collider on the outside of the map (Left and right) but I just want to do this with pure code and not cheat with box colliders.
What’s the simplest way of saying “You can only move horizontally within x amount units”?
This is all I have so far…
New to coding and unity so a description would be much appreciated. Thanks!
using UnityEngine;
using System.Collections;
public class PlayerMov : MonoBehaviour
{
public float Speed = 50.0f;
public float MinClamp = 5.0f;
public float MaxClamp = 5.0f;
void Start ()
{
}
void Update ()
{
if (Input.GetKey (KeyCode.LeftArrow))
{
transform.position -= transform.right * Speed * Time.deltaTime;
}
else if (Input.GetKey (KeyCode.RightArrow))
{
transform.position += transform.right * Speed * Time.deltaTime;
}
}
}