Hello.
I have a problem with the clamp function on textures. i have uvmapped objects maped in such a way that i can easily apply a generated logo(texture)and always have it fit perfectly. now, my problem is that when the texture is set to clamp, it stil has a strange form of artifacting on the left side of the texture, getting darker the closer you are to the object(plane). i wrote a custom surface shader to flip the uv on the backside, and i tried to fix it with the shader in various ways without any form of success.
thanks for your time… (term assignment/exam PANIC!!!)
I found the problem was somehow with the texture. a slight change of aspect ratio fixed my problem