Clarification;Changing Materials

Heaya
I know this has been hit on before, I’ve run a couple o threads myself on the topic. In the abscence of Quiktime video, We use still images and change them at various speeds to replicate a “movie.”

This is one of Freyrs snippets where I’ve changed “transform” to “Texture2D”

var obj : Texture2D[]; 

function GetItem(i) { 
   return obj[i]; 
}

This enables me to drag and drop Textures into the inspector.
Which is much faster than making a material, then dragging a texture on to that, and assigning that to a varible slot in a change material script.

What Im getting at is;
I have 300+ 128x128 textures in a folder.
Is there a way thru scripting to turn these into a “movie” without having to make a seperate material for each texture?

Or simplified still;
Whats the best way to turn these 300+images into a movie(on a cube or a Gui, either is fine)

Ive re read the previous threads, but I feel as though my efforts here
http://forum.unity3d.com/viewtopic.php?t=2469&highlight=

Are uneccessarily time consuming to construct.
Surely I can have a script in the same folder as the textures and can drag that script onto a gameobject and have the still images flik from one to the next and so on?
Thanks guys
AaronC

Can you use this maybe? Only problem is, a 2048x2048 texture could only fit a maximum of 256 “subtextures” of 128x128 size in it.

–Eric

Hey cheers for steering me in that direction Eric-Id “heard about” that script but having never had a look at it i thought it was a perlin noise script-Thanks

I realised instead of using an image sequence for a title I can make 3d letters so will look at that

Will try that in future though
Cheers
AC