Just want to clarify with ReadPixels. I have a plane with a few materials on its surface, and I want to use ReadPixels from a camera (hidden; doesn't show up on-screen) on this plane. Effectively, it'd give me a single image to match the plane.
Is this how to use it? And I wouldn't need Unity Pro? (Note: It's just a snapshot; not actually using it as a Render Texture like the Unity Pro feature.)