Hi everybody,
I’ve developed a race game with Unity free version, I generate track and terrain heightmap at runtime, I paint cars at runtime and there isn’t any fixed object in my scene (nothing that is always in the same position).
I’ve read documentation about lightmapping and I see that I can apply it only at static objects.
My suspect is that lightmapping isn’t useful in my project, my I’d like to have a confirmation about this.
thanks in advance
bye
No I doubt it would be. The fact that you’re generating tracks and terrain at runtime also counts out lightmapping - Beast lightmaps can’t be generated at runtime. I can’t really think of any other way to do shadowing without Pro, which you of course don’t have. ![]()
Sorry I couldn’t be of more help, Klep
thanks for your clarification sigh