Clarity on Auto Command Target (just needs to be checked, and a buffer authoring component?)

In order to get ICommandData from the client to server:

  • Create prefab that has “Support Auto Command Target” selected in Ghost Authoring Component
  • Add a ICommandData buffer authoring component on that prefab
  • Add ICommandData to the buffer client side

Is there any need for GhostOwnerComponent in this process?

To use the AutoCommandTarget, the GhostOwnerComponent is mandatory, otherwise the future does not work.

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