var health : float = 100;
var speed : float = 10;
var stamina : float = 200;
Second file: Spawner.js
function Start()
{
for (var i : int = 0; i < 10; i++ )
{
var go : GameObject = new GameObject();
go.AddComponent(Enemy);
go.name = "Enemy " + i;
}
}
function DeleteAll()
{
var enemies = FindObjectsOfType(Enemy);
for (var e : Enemy in enemies)
{
Destroy(e.gameObject);
}
Destroy(gameObject);
}
function Update()
{
if (Input.GetKeyDown(KeyCode.Space)) DeleteAll();
}
Create an empty GameObject and drag spawner into it