How it works and what it does, why use it?
in unity- javascript,
class Ability_ArcaneCannon extends Ability
{
private var name : String = "Arcane Cannon";
private var type : String = "Attack";
var description : String = "\"Fires a small bolt of arcane energy, dealing moderate damage to one target.\"";
private var tree : String = "Blasting"; // Use capital
private var posInSkills : Vector2 = Vector2(1,0);
}