Class Library dll, execution order

When I have a script in my Assets folder I can go to Edit->Project Settings->Script Execution Order and set a script to run before or after another.

From what I can tell this just modifies the meta file that goes with the script. And Unity does something when compiling based off that data in the meta file.

My question is.

If I have a separate project in which I’ve written a class library that I compile into a dll that I then stick in the Plugins folder of a project. Is there a way to set the execution order of specific scripts in that dll?

Nevermind…

I solved this almost immediately after posting.

If you look in the Project hierarchy to the dll in the Plugins folder. You can click on the dll and expand it. And it’ll show all the classes in that dll and you can drag them from there to the script execution order inspector. The dll’s meta file then gets an entry in it for that specific script.

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