When I have a script in my Assets folder I can go to Edit->Project Settings->Script Execution Order and set a script to run before or after another.
From what I can tell this just modifies the meta file that goes with the script. And Unity does something when compiling based off that data in the meta file.
My question is.
If I have a separate project in which I’ve written a class library that I compile into a dll that I then stick in the Plugins folder of a project. Is there a way to set the execution order of specific scripts in that dll?