The c# script that is generated from the new Input System cannot be assigned to a variable in a monobehaviour script. The field does not show up in the inspector, regardless of whether its public or serialized. There are no compile errors or namespace conflicts. I’m on Unity 2019.1.12f1 and the most recent version of InputSystem.
What’s strange is that the class is still recognized as a valid class type. Any thoughts on what could be causing this?