Class with array in second level nested array crashes unity editor

Hello, I am having an issue with showing a class with an array in inspector. This class A is used as a property in a class B, the class B is used in an array of a class C, the class C is used in an array of a Monobehaviour.

The hierarchy is like this and this does not work, it crashes with different errors (see below):
- MonoBehaviour
- List
- List
- public A; (A contains an array of audio sources)

But this instead works completely fine:
- MonoBehaviour
- List
- public A; (A contains an array of audio sources)

Thank you so much for your help!

The stacktrace of the crashes for the first scenario:

InvalidOperationException: Queue empty.
System.Collections.Generic.Queue1[T].ThrowForEmptyQueue () (at <aa976c2104104b7ca9e1785715722c9d>:0) System.Collections.Generic.Queue1[T].Dequeue () (at :0)
UnityEditor.PropertyHandler.IsArrayReorderable (UnityEditor.SerializedProperty property) (at :0)
UnityEditor.PropertyHandler.UseReorderabelListControl (UnityEditor.SerializedProperty property) (at :0)
UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at :0)
UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren, UnityEngine.Rect visibleArea) (at :0)
UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at :0)
UnityEditorInternal.ReorderableList+Defaults.DrawElement (UnityEngine.Rect rect, UnityEditor.SerializedProperty element, System.Object listItem, System.Boolean selected, System.Boolean focused, System.Boolean draggable, System.Boolean editable) (at :0)
UnityEditorInternal.ReorderableList.DoListElements (UnityEngine.Rect listRect, UnityEngine.Rect visibleRect) (at :0)
UnityEditorInternal.ReorderableList.DoList (UnityEngine.Rect rect, UnityEngine.Rect visibleRect) (at :0)
UnityEditorInternal.ReorderableListWrapper.Draw (UnityEngine.GUIContent label, UnityEngine.Rect r, UnityEngine.Rect visibleArea) (at :0)
UnityEditor.PropertyHandler.OnGUI (UnityEngine.Rect position, UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren, UnityEngine.Rect visibleArea) (at :0)
UnityEditor.GenericInspector.OnOptimizedInspectorGUI (UnityEngine.Rect contentRect) (at :0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <0fdaf67e8e744beea25e77915c19f81b>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0)
System.ThrowHelper.ThrowArgumentOutOfRangeException () (at :0)
System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at :0)
UnityEditorInternal.ReorderableList.GetElementYOffset (System.Int32 index, System.Int32 skipIndex) (at :0)
UnityEditorInternal.ReorderableList.GetElementYOffset (System.Int32 index) (at :0)
UnityEditorInternal.ReorderableList.GetListElementHeight () (at :0)
UnityEditorInternal.ReorderableList.GetHeight () (at :0)
UnityEditorInternal.ReorderableListWrapper.GetHeight () (at :0)
UnityEditor.PropertyHandler.GetHeight (UnityEditor.SerializedProperty property, UnityEngine.GUIContent label, System.Boolean includeChildren) (at :0)
UnityEditor.GenericInspector.OnOptimizedInspectorGUI (UnityEngine.Rect contentRect) (at :0)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass59_0.b__0 () (at <0fdaf67e8e744beea25e77915c19f81b>:0)
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

[SOLUTION] Alright, it seems to be a bug in Unity 2020.3.3f1. I have upgraded the project to unity 2020.3.14f1 and it works as intended.