Classic Game Distance masking darkness/fog help

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I’m trying to achieve an effect similar to in the photo. As you can see, the distance is masked by
darkness, creating a “spooky” effect. Could this be solved with a shader, and if so, how?

You can write a shader to make objects fade out after certain distance like this one:

And then, set your main camera’s “Clear Flags” to “Solid Color” and “Background” to the color you prefer.