What would you classify objects such as a cup, chair, or table I just cant think of the word … I am trying organize them in folders. if have any other ideas for usefull names to classify and orgainize certain objects i wouldnt mind your input.
when you import models do you normally make prefabs for them? I made a cup and imported while adding riggid body and junk and made prefab with it. That does not do to much to memory (size of game) does it or is that just borrowing the same model just with unique properties applied?
It would depend how important the objects are to your project, also make sure they are obvious names just incase anyone else needs to find them in your project folders. For things like what you have said, assuming they are just extra objects to populate a scene like a house or office id call it literally that ‘House Items’, ‘Office Items’ inside a folder called ‘models’ which would also include textures and shaders for each of the models.
Im making a Uboat game and my set-up is ‘Models’ then ‘Weapons’ ‘Ship Hulls’ ‘Ship fittings’ inside each of those folders, if necessary ill make another subfolder for example under weapons id also break it down a step further and have ‘Surface’, ‘AA’, ‘ASW’ ‘Misc’.
I also make sure I use specific naming conventions for example all files associated with a particular weapon is named ‘weap_ASW_XXXXX_TYPE’ so ‘weap’ tells anybody its a weapon, ‘ASW’ says its an antisubmrine weapon ‘XXXX’ is short hand or abbreviation of the weapon name, ‘Type’ is model (_mdl), Texture (_dif, _nm _spc etc) and so on.
I also have my prefabs in there own folder and using the same naming convention above for each item I have _pf on the end (for ‘type’) so a prefab of a depth charge launcher would be named ‘weap_ASW_DCLaunch_pf’
As for making prefabs, for items like those cups and such id definatily make them prefabs because chances are your going to be using lots of them. Prefabs take the setting of a source object and copy those setting over a large number of other objects. if you change the settings of the source object it also changes the settings of all the others to be the same.