First of all, you have to call: AndroidJNI.AttachCurrentThread(); once before you can call any JNI function.
Second, you create a reference to a Java-Class, not to an Java-Object-Instance and you use the packagename instead of the actual class name. When you have the Java-Class, you can call static function on that, no member function, because you don’t have an instance of that class. You also have to pass an empty parameter array:
AndroidJavaClass jc = new AndroidJavaClass("com.example.plugintest.Test");
str = jc.CallStatic<string>("returnLine", new object[0]);
For that to work, you also have to make your Java-Function static:
package com.example.plugintest;
import com.unity3d.player.UnityPlayerActivity;
class Test extends UnityPlayerActivity {
public static String returnLine() {
return "Hello World";
}
}